Minor game detect refactoring
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@ -78,9 +78,10 @@ void hsr_fill_data(struct game_data *buf) {
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uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
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enum hsr_region id = HSR_INVALID;
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for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_region_pair); i++) {
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for (size_t i = 0; i < UTILS_COUNT(HSR_REGIONS); i++) {
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if (HSR_REGIONS[i].crc == crc) {
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id = HSR_REGIONS[i].id;
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break;
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}
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}
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