Move envvar names into injshared.h
This commit is contained in:
@ -4,9 +4,6 @@
|
||||
|
||||
#include <ipayload.h>
|
||||
|
||||
const char EXE_ENV[] = "JADEITE_TARGET_EXE_PATH";
|
||||
const char INJECT_DLL_ENV[] = "JADEITE_INJECT_DLL_PATH";
|
||||
|
||||
const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
|
||||
const char GAME_INJECT_DLL[] = "game_payload.dll";
|
||||
|
||||
@ -46,8 +43,8 @@ int main(int argc, char **argv) {
|
||||
printf("Starting \"%s\" via \"%s\"\n", gameExePath, launcherPath);
|
||||
|
||||
// Set envvars
|
||||
SetEnvironmentVariableA(EXE_ENV, gameExePath);
|
||||
SetEnvironmentVariableA(INJECT_DLL_ENV, gamePayloadPath);
|
||||
SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);
|
||||
SetEnvironmentVariableA(ENV_DLL_PATH, gamePayloadPath);
|
||||
|
||||
// Start the launcher
|
||||
STARTUPINFO si;
|
||||
|
||||
Reference in New Issue
Block a user