Move envvar names into injshared.h

This commit is contained in:
mkrsym1
2023-06-06 20:23:15 +03:00
parent ab0668d3a9
commit c1cfed6216
3 changed files with 7 additions and 10 deletions

View File

@ -4,9 +4,6 @@
#include <ipayload.h>
const char EXE_ENV[] = "JADEITE_TARGET_EXE_PATH";
const char INJECT_DLL_ENV[] = "JADEITE_INJECT_DLL_PATH";
const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
const char GAME_INJECT_DLL[] = "game_payload.dll";
@ -46,8 +43,8 @@ int main(int argc, char **argv) {
printf("Starting \"%s\" via \"%s\"\n", gameExePath, launcherPath);
// Set envvars
SetEnvironmentVariableA(EXE_ENV, gameExePath);
SetEnvironmentVariableA(INJECT_DLL_ENV, gamePayloadPath);
SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);
SetEnvironmentVariableA(ENV_DLL_PATH, gamePayloadPath);
// Start the launcher
STARTUPINFO si;