Load table dynamically from FS
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@ -4,6 +4,6 @@
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#include <game.h>
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void core_setup_patcher(struct game_data *game, HMODULE baseModule);
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void core_setup_patcher(struct game_data *game, HMODULE baseModule, wchar_t *txFile);
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void *core_perform_tx(size_t *outLength);
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