Major injector refactoring
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78
injector/src/game_p.asm
Normal file
78
injector/src/game_p.asm
Normal file
@ -0,0 +1,78 @@
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BITS 64
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main: ; Replacement entry point
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push rbp
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mov rbp, rsp
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sub rsp, 30h + 90h
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call GetKernel32ModuleHandle
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mov [rbp - 8h], rax ; kernel32.dll
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mov rcx, rax
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call GetAddressOf_GetProcAddress
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mov [rbp - 10h], rax ; *GetProcAddress
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mov rcx, [rbp - 8h] ; kernel32.dll
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lea rdx, [rel s_LoadLibraryA]
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mov rax, [rbp - 10h] ; *GetProcAddress
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call rax ; rax = *LoadLibraryA
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lea rcx, [rel dllPath]
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call rax ; LoadLibraryA(dllPath)
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mov rcx, [rbp - 8h] ; kernel32.dll
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lea rdx, [rel s_GetModuleHandleA]
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mov rax, [rbp - 10h] ; *GetProcAddress
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call rax ; rax = *GetModuleHandle
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mov [rbp - 18h], rax
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mov rcx, 0
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call rax ; rax = .exe base address
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mov [rbp - 20h], rax
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mov rcx, [rbp - 8h] ; kernel32.dll
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lea rdx, [rel s_GetCommandLineW]
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mov rax, [rbp - 10h] ; *GetProcAddress
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call rax ; rax = *GetCommandLineW
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call rax ; rax = command line
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mov [rbp - 28h], rax
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lea rcx, [rel s_UnityPlayer.dll]
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mov rax, [rbp - 18h] ; *GetModuleHandleA
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call rax ; rax = UnityPlayer.dll
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mov rcx, rax
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lea rdx, [rel s_UnityMain]
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mov rax, [rbp - 10h] ; *GetProcAddress
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call rax ; rax = *UnityMain
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mov rcx, [rbp - 20h] ; .exe base address
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mov rdx, 0 ; hPrevInstance - 0
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mov r8, [rbp - 28h] ; command line
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mov r9, 1 ; SW_NORMAL
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call rax ; UnityMain(...)
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add rsp, 30h + 90h
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pop rbp
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ret
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%include "gpa.asm"
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; Strings
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s_LoadLibraryA: db "LoadLibraryA", 0
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s_GetModuleHandleA: db "GetModuleHandleA", 0
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s_GetCommandLineW: db "GetCommandLineW", 0
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s_UnityPlayer.dll: db "UnityPlayer.dll", 0
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s_UnityMain: db "UnityMain", 0
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dllPath:
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; This will be filled out by the launcher payload dll
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; Path to the dll to inject into the game
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