Major injector refactoring
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@ -1,27 +1,48 @@
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include_dir = include_directories('include')
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str_include_dir = join_paths(meson.current_source_dir(), 'include')
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# Assemble the payload that will be injected into the launcher
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inj_payload_bin = asm_gen.process(
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'src/payload.asm',
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extra_args: [ str_include_dir ]
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# Assemble the payloads
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launcher_payload_bin = asm_gen.process(
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'src/launcher_p.asm',
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extra_args: [ '-i', str_include_dir ]
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)
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# Embed it into the library
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inj_res_files = custom_target(
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'ipayload.[oh]',
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output: [ 'ipayload.o', 'ipayload.h' ],
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input: [ inj_payload_bin ],
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game_payload_bin = asm_gen.process(
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'src/game_p.asm',
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extra_args: [ '-i', str_include_dir ]
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)
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# Embed them into .o files
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exe_res_files = custom_target(
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'launcher_p.[oh]',
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output: [ 'launcher_p.o', 'launcher_p.h' ],
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input: [ launcher_payload_bin ],
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command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
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)
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dll_res_files = custom_target(
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'game_p.[oh]',
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output: [ 'game_p.o', 'game_p.h' ],
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input: [ game_payload_bin ],
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command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
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)
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# Main injector exe
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executable(
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'jadeite',
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'src/injector.c',
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inj_res_files,
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'src/exe.c',
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'src/inject.c',
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exe_res_files,
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include_directories: include_dir,
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name_prefix: ''
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)
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subdir('launcher_payload')
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# Dll that will be injected into the launcher
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shared_library(
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'launcher_payload',
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'src/dll.c',
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'src/inject.c',
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dll_res_files,
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include_directories: include_dir,
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name_prefix: ''
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)
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