Begin integrating TX
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40
game_payload/src/tx.c
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40
game_payload/src/tx.c
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#include <windows.h>
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#include <stdio.h>
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#include <crc32.h>
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#include <msg.h>
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#include <pe.h>
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#include <main.h>
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#include <config.h>
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#include <tx.h>
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void tx_table_file(struct game_data *game, wchar_t *buf) {
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// Get temp directory path
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wchar_t tempDir[MAX_PATH];
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GetTempPathW(MAX_PATH, tempDir);
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// Memorymap the base module
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HANDLE baseFile = CreateFileA(game->base_module_name, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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if (!baseFile) {
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msg_err_a("Could not open file: %s", game->base_module_name);
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}
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HANDLE hBaseMap = CreateFileMappingA(baseFile, NULL, PAGE_READONLY, 0, 0, NULL);
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char *baseMap = MapViewOfFile(hBaseMap, FILE_MAP_READ, 0, 0, 0);
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if (!baseMap) {
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msg_err_a("Could not create file mapping for %s", game->base_module_name);
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}
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// Checksum the TXS section
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IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
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uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
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// Format the path
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wsprintfW(buf, L"%sjadeite\\" JADEITE_VERSION "\\%hs.%x.dat", tempDir, game->base_module_name, txsChecksum);
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// Cleanup
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UnmapViewOfFile(baseMap);
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CloseHandle(hBaseMap);
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CloseHandle(baseFile);
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}
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