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67
injector/launcher_payload/src/dll.c
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67
injector/launcher_payload/src/dll.c
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#include <injshared.h>
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#include <lpayload.h>
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const char EXE_ENV[] = "JADEITE_TARGET_EXE_PATH";
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const char INJECT_DLL_ENV[] = "JADEITE_INJECT_DLL_PATH";
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static inline void read_env(const char *env, char *dest, size_t size) {
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GetEnvironmentVariableA(env, dest, size);
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SetEnvironmentVariableA(env, "");
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}
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
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// Only listen for attach
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if (reason != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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// Get target EXE path
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char targetExe[MAX_PATH];
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read_env(EXE_ENV, targetExe, sizeof(targetExe));
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// Get the path of the DLL to inject
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char injectDll[MAX_PATH];
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read_env(INJECT_DLL_ENV, injectDll, sizeof(injectDll));
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// Compute the working directory path
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char workdir[MAX_PATH];
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strcpy(workdir, targetExe);
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*(strrchr(workdir, '\\')) = '\0';
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// Start the game
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STARTUPINFO si;
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ZeroMemory(&si, sizeof(si));
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PROCESS_INFORMATION pi;
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si.cb = sizeof(si);
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ZeroMemory(&pi, sizeof(pi));
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if (!CreateProcessA(
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targetExe,
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NULL,
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NULL,
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NULL,
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FALSE,
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CREATE_SUSPENDED,
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NULL,
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workdir,
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&si,
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&pi
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)) {
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exit(1);
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}
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// Inject
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void *payloadStart = &_binary_lpayload_o_p_payload_bin_start;
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size_t payloadSize = (size_t)&_binary_lpayload_o_p_payload_bin_size;
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inject(pi.hProcess, payloadStart, payloadSize, injectDll);
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// Resume the process
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ResumeThread(pi.hThread);
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// The launcher process should now hang untill the game terminates
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WaitForSingleObject(pi.hProcess, INFINITE);
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return TRUE;
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}
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137
injector/launcher_payload/src/payload.asm
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137
injector/launcher_payload/src/payload.asm
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BITS 64
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main: ; Replacement entry point
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push rbp
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mov rbp, rsp
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sub rsp, 30h + 90h
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call GetKernel32ModuleHandle
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mov [rbp - 8h], rax ; kernel32.dll
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mov rcx, rax
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call GetAddressOf_GetProcAddress
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mov [rbp - 10h], rax ; *GetProcAddress
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mov rcx, [rbp - 8h] ; kernel32.dll
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lea rdx, [rel s_LoadLibraryA]
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mov rax, [rbp - 10h] ; *GetProcAddress
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call rax ; rax = *LoadLibraryA
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mov [rbp - 18h], rax
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lea rcx, [rel dllPath]
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call rax ; LoadLibraryA(dllPath)
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mov rcx, [rbp - 8h] ; kernel32.dll
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lea rdx, [rel s_GetModuleHandleA]
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mov rax, [rbp - 10h] ; *GetProcAddress
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call rax ; rax = *GetModuleHandle
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mov rcx, 0
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call rax ; rax = .exe base address
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mov [rbp - 20h], rax
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mov rcx, [rbp - 8h] ; kernel32.dll
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lea rdx, [rel s_GetCommandLineW]
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mov rax, [rbp - 10h] ; *GetProcAddress
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call rax ; rax = *GetCommandLineW
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call rax ; rax = command line
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mov [rbp - 28h], rax
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lea rcx, [rel s_UnityPlayer.dll]
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mov rax, [rbp - 18h] ; *LoadLibraryA
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call rax ; rax = UnityPlayer.dll
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mov rcx, rax
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lea rdx, [rel s_UnityMain]
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mov rax, [rbp - 10h] ; *GetProcAddress
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call rax ; rax = *UnityMain
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mov rcx, [rbp - 20h] ; .exe base address
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mov rdx, 0 ; hPrevInstance - 0
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mov r8, [rbp - 28h] ; command line
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mov r9, 1 ; SW_NORMAL
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call rax ; UnityMain(...)
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add rsp, 30h + 90h
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pop rbp
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ret
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; https://dennisbabkin.com/blog/?t=how-to-implement-getprocaddress-in-shellcode
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GetKernel32ModuleHandle:
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mov rax, gs:[60h]
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mov rax, [rax + 18h]
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mov rax, [rax + 20h]
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mov rax, [rax]
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mov rax, [rax]
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mov rax, [rax + 20h]
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ret
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GetAddressOf_GetProcAddress:
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mov eax, [rcx + 3ch]
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add rax, rcx
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lea rax, [rax + 88h]
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mov edx, [rax]
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lea rax, [rcx + rdx]
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mov edx, [rax + 18h]
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mov r8d, [rax + 20h]
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lea r8, [rcx + r8]
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mov r10, 41636f7250746547h ; "GetProcA"
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mov r11, 0073736572646441h ; "Address\0"
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GAO_GPA@1:
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mov r9d, [r8]
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lea r9, [rcx + r9]
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; Function name comparision
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cmp r10, [r9]
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jnz GAO_GPA@2
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cmp r11, [r9 + 7]
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jnz GAO_GPA@2
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; Found GetProcAddress
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neg rdx
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mov r10d, [rax + 18h]
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lea rdx, [r10 + rdx]
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mov r10d, [rax + 24h]
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lea r10, [rcx + r10]
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movzx rdx, word [r10 + rdx * 2]
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mov r10d, [rax + 1ch]
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lea r10, [rcx + r10]
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mov r10d, [r10 + rdx * 4]
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lea rax, [rcx + r10] ; Function address
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jmp GAO_GPA@end
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GAO_GPA@2:
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add r8, 4
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dec rdx
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jnz GAO_GPA@1
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GAO_GPA@end:
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ret
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; Strings
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s_LoadLibraryA: db "LoadLibraryA", 0
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s_GetModuleHandleA: db "GetModuleHandleA", 0
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s_GetCommandLineW: db "GetCommandLineW", 0
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s_UnityPlayer.dll: db "UnityPlayer.dll", 0
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s_UnityMain: db "UnityMain", 0
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dllPath:
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; This will be filled out by the launcher payload dll
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; Path to the dll to inject into the game
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