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34
game_payload/src/pe.c
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34
game_payload/src/pe.c
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#include <stdint.h>
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#include <pe.h>
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void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf) {
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char *cModule = (char*)module;
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IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)module;
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IMAGE_NT_HEADERS64* ntHeaders = (IMAGE_NT_HEADERS64*)(cModule + dosHeader->e_lfanew);
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uint16_t sectionCount = ntHeaders->FileHeader.NumberOfSections;
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IMAGE_SECTION_HEADER* sectionHeader = (IMAGE_SECTION_HEADER*)(ntHeaders + 1);
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void* targetAddress = 0x0;
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for (uint16_t i = 0; i < sectionCount; i++) {
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if (strncmp((char*)sectionHeader->Name, section, 8) == 0) {
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targetAddress = (void*)(cModule + sectionHeader->VirtualAddress);
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break;
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}
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sectionHeader++;
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}
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VirtualQuery(targetAddress, buf, sizeof(MEMORY_BASIC_INFORMATION));
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}
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void *pe_find_entry_point(HMODULE module) {
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char *cModule = (char*)module;
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IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)module;
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IMAGE_NT_HEADERS64* ntHeaders = (IMAGE_NT_HEADERS64*)(cModule + dosHeader->e_lfanew);
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return cModule + ntHeaders->OptionalHeader.AddressOfEntryPoint;
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}
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