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33
game_payload/src/main.c
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33
game_payload/src/main.c
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#include <windows.h>
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#include <ntdll.h>
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#include <ace.h>
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#include <game.h>
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#include <tp6.h>
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#include <utils.h>
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
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// Only listen to attach
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if (reason != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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// Dynamically link functions from ntdll
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ntdll_link();
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// Detect which game the user is trying to run
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struct game_data game;
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game_detect(&game);
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// Create fake ACE driver files
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ace_fake_driver_files();
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// Load both ACE modules
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HMODULE baseModule = ace_load_base_module(game.name);
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ace_load_driver_module();
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// ...magic
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tp6_setup_patcher(&game, instance, baseModule);
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return TRUE;
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}
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