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44
game_payload/src/hi3.c
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44
game_payload/src/hi3.c
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#include <utils.h>
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#include <err.h>
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#include <hi3.h>
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const char *HI3_NAME = "BH3";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
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const wchar_t *HI3_ASSEMBLY_NAME_LWR = L"userassembly.dll";
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const char *HI3_TP6_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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struct crc_id_pair {
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uint32_t crc;
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enum game_id id;
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};
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const struct crc_id_pair HI3_REGIONS[] = {
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// Only glb for now
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// It may be possible to get rid of region-specific data altogether in the future
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{ 0x34bdec99, GAME_HI3_GLB } // glb v6.6.0
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};
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void hi3_fill_data(struct game_data *buf) {
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uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
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enum game_id id = GAME_INVALID;
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for (size_t i = 0; i < sizeof(HI3_REGIONS) / sizeof(struct crc_id_pair); i++) {
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if (HI3_REGIONS[i].crc == crc) {
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id = HI3_REGIONS[i].id;
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}
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}
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if (id == GAME_INVALID) {
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err_mb_a("Invalid UnityPlayer.dll checksum: %d", crc);
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}
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buf->id = id;
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buf->name = HI3_NAME;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->assembly_name_lwr = HI3_ASSEMBLY_NAME_LWR;
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buf->tp6_section_name = HI3_TP6_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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}
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