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20
game_payload/include/game.h
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20
game_payload/include/game.h
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#pragma once
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#include <windows.h>
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enum game_id {
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GAME_INVALID,
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GAME_HI3_GLB
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};
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struct game_data {
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enum game_id id; // Temporary
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const char *name;
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const char *assembly_path;
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const wchar_t *assembly_name_lwr;
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const char *tp6_section_name; // Unused for now
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const char *tvm_section_name;
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};
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void game_detect(struct game_data *buf);
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