Get rid of game_id
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@ -2,26 +2,11 @@
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#include <windows.h>
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enum game_id {
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GAME_INVALID,
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GAME_HI3_GLB,
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GAME_HI3_SEA,
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GAME_HI3_CN,
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GAME_HI3_TW,
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GAME_HI3_KR,
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GAME_HI3_JP,
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GAME_HSR_OS,
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GAME_HSR_CN
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};
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#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
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typedef void (*unityplayer_callback_t)(HMODULE unityModule);
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struct game_data {
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enum game_id id; // Temporary
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const char *base_module_name;
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const char *assembly_name;
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const char *txs_section_name;
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