Optimize game_data struct

This commit is contained in:
mkrsym1
2023-08-04 00:19:02 +03:00
parent 7beab899a6
commit 5e2b015cc0
7 changed files with 11 additions and 15 deletions

View File

@ -4,9 +4,8 @@
#include <game.h>
const char *HSR_NAME = "StarRail";
const char *HSR_BASE_MODULE_NAME = "StarRailBase.dll";
const char *HSR_ASSEMBLY_NAME = "GameAssembly.dll";
const char *HSR_TP6_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0";
struct crc_id_pair {
@ -85,9 +84,8 @@ void hsr_fill_data(struct game_data *buf) {
}
buf->id = id;
buf->name = HSR_NAME;
buf->base_module_name = HSR_BASE_MODULE_NAME;
buf->assembly_name = HSR_ASSEMBLY_NAME;
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
buf->unityplayer_callback = &_unityplayer_callback;