Optimize game_data struct
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@ -3,9 +3,8 @@
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#include <game.h>
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const char *HI3_NAME = "BH3";
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const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
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const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
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const char *HI3_TP6_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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struct crc_id_pair {
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@ -39,9 +38,8 @@ void hi3_fill_data(struct game_data *buf) {
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}
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buf->id = id;
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buf->name = HI3_NAME;
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buf->base_module_name = HI3_BASE_MODULE_NAME;
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buf->assembly_name = HI3_ASSEMBLY_NAME;
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buf->tp6_section_name = HI3_TP6_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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buf->unityplayer_callback = NULL;
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