Optimize game_data struct
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@ -2,7 +2,9 @@
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#include <windows.h>
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#include <game.h>
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void ace_fake_driver_files();
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HMODULE ace_load_base_module(const char *exeName);
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HMODULE ace_load_base_module(struct game_data *game);
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HMODULE ace_load_driver_module();
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@ -22,9 +22,8 @@ typedef void (*unityplayer_callback_t)(HMODULE unityModule);
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struct game_data {
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enum game_id id; // Temporary
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const char *name;
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const char *base_module_name;
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const char *assembly_name;
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const char *tp6_section_name; // Unused for now
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const char *tvm_section_name;
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unityplayer_callback_t unityplayer_callback;
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