Implement utils_file_exists, use wide strings for paths
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@ -70,7 +70,7 @@ static void _unityplayer_callback(HMODULE unityModule) {
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}
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void hsr_fill_data(struct game_data *buf) {
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uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
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uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
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enum game_id id = GAME_INVALID;
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for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_id_pair); i++) {
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