Counter-based unloading logic
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4
game_payload/include/main.h
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4
game_payload/include/main.h
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#pragma once
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void unload_ctr_inc();
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void unload_ctr_dec();
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#include <game.h>
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void tp6_setup_patcher(struct game_data *game, HMODULE thisModule, HMODULE baseModule);
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void tp6_setup_patcher(struct game_data *game, HMODULE baseModule);
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