Specify full relative assembly path

This commit is contained in:
mkrsym1
2023-08-05 09:28:36 +03:00
parent bb8d41c06d
commit 505d4b12dd
4 changed files with 5 additions and 5 deletions

View File

@ -4,14 +4,14 @@
#include <game.h>
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
const char *HI3_TXS_SECTION_NAME = ".bh3";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
void hi3_fill_data(struct game_data *buf) {
buf->base_module_name = HI3_BASE_MODULE_NAME;
buf->assembly_name = HI3_ASSEMBLY_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->txs_section_name = HI3_TXS_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;