Specify full relative assembly path
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@ -8,7 +8,7 @@ typedef void (*unityplayer_callback_t)(HMODULE unityModule);
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struct game_data {
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const char *base_module_name;
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const char *assembly_name;
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const char *assembly_path;
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const char *txs_section_name;
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const char *tvm_section_name;
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