Implement table saving functionality
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@ -5,3 +5,5 @@
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#include <game.h>
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void core_setup_patcher(struct game_data *game, HMODULE baseModule);
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void *core_perform_tx(size_t *outLength);
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@ -2,7 +2,11 @@
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#include <stdint.h>
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int utils_file_exists(const wchar_t *filePath);
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int utils_path_exists(const wchar_t *filePath);
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uint32_t utils_file_crc32c(const wchar_t *filePath);
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void utils_create_dir_recursively(const wchar_t *path);
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void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
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char utils_env_enabled(const char *env);
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