Only store the name of the game assembly

This commit is contained in:
mkrsym1
2023-08-02 01:39:39 +03:00
parent b3f64ba6f6
commit 2612ad2212
4 changed files with 5 additions and 5 deletions

View File

@ -5,7 +5,7 @@
#include <game.h>
const char *HSR_NAME = "StarRail";
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
const char *HSR_ASSEMBLY_NAME = "GameAssembly.dll";
const char *HSR_TP6_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0";
@ -86,7 +86,7 @@ void hsr_fill_data(struct game_data *buf) {
buf->id = id;
buf->name = HSR_NAME;
buf->assembly_path = HSR_ASSEMBLY_PATH;
buf->assembly_name = HSR_ASSEMBLY_NAME;
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
buf->tvm_section_name = HSR_TVM_SECTION_NAME;