Only store the name of the game assembly
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@ -4,7 +4,7 @@
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#include <game.h>
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const char *HI3_NAME = "BH3";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
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const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
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const char *HI3_TP6_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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@ -36,7 +36,7 @@ void hi3_fill_data(struct game_data *buf) {
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buf->id = id;
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buf->name = HI3_NAME;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->assembly_name = HI3_ASSEMBLY_NAME;
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buf->tp6_section_name = HI3_TP6_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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