Only store the name of the game assembly

This commit is contained in:
mkrsym1
2023-08-02 01:39:39 +03:00
parent b3f64ba6f6
commit 2612ad2212
4 changed files with 5 additions and 5 deletions

View File

@ -4,7 +4,7 @@
#include <game.h>
const char *HI3_NAME = "BH3";
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
const char *HI3_TP6_SECTION_NAME = ".bh3";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
@ -36,7 +36,7 @@ void hi3_fill_data(struct game_data *buf) {
buf->id = id;
buf->name = HI3_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->assembly_name = HI3_ASSEMBLY_NAME;
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;