Only store the name of the game assembly
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@ -18,7 +18,7 @@ typedef void (*unityplayer_callback_t)(HMODULE unityModule);
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struct game_data {
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enum game_id id; // Temporary
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const char *name;
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const char *assembly_path;
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const char *assembly_name;
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const char *tp6_section_name; // Unused for now
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const char *tvm_section_name;
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