chore(ui/button): refactor a little bit

This commit is contained in:
2025-09-30 17:41:01 +07:00
parent 19bc381714
commit eeaa1e2252
6 changed files with 28 additions and 39 deletions

View File

@ -88,6 +88,7 @@ public class Assets {
// Load all assets here
assetManager.load("textures/main_menu/background.png", Texture.class);
assetManager.load("textures/main_menu/title.png", Texture.class);
assetManager.load("textures/ui/menu_button.png", Texture.class);
}
public static boolean isLoadedAll() {

View File

@ -3,34 +3,25 @@ package org.vibecoders.moongazer.scenes;
import static org.vibecoders.moongazer.Constants.*;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import org.vibecoders.moongazer.buttons.MenuButton;
import org.vibecoders.moongazer.managers.Assets;
import org.vibecoders.moongazer.ui.MenuButton;
import org.vibecoders.moongazer.Game;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle;
public class MainMenu extends Scene {
private Label newGameLabel;
private Label loadGameLabel;
private Label settingsLabel;
private Label quitGameLabel;
private Texture backgroundTexture;
private Texture titleTexture;
public MainMenu(Game game) {
super(game);
var font = Assets.getFont("ui", 24);
textLabel = new Label("Moongazer", new LabelStyle(font, Color.BLACK));
textLabel.setPosition(WINDOW_WIDTH / 2f - textLabel.getWidth() / 2f, WINDOW_HEIGHT / 2f - textLabel.getHeight() / 2f);
backgroundTexture = Assets.getAsset("textures/main_menu/background.png", Texture.class);
titleTexture = Assets.getAsset("textures/main_menu/title.png", Texture.class);
var font = Assets.getFont("ui", 24);
MenuButton playButton = new MenuButton("Play", font);
MenuButton loadButton = new MenuButton("Load", font);
MenuButton settingsButton = new MenuButton("Settings", font);
@ -52,45 +43,44 @@ public class MainMenu extends Scene {
settingsButton.setPosition(centerX, startY - buttonSpacing * 2);
exitButton.setPosition(centerX, startY - buttonSpacing * 3);
playButton.getActor().addListener(new ClickListener() {
playButton.addEventListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("Play clicked");
log.debug("Play clicked");
}
});
loadButton.getActor().addListener(new ClickListener() {
loadButton.addEventListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("Load clicked");
log.debug("Load clicked");
}
});
settingsButton.getActor().addListener(new ClickListener() {
settingsButton.addEventListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("Settings clicked");
log.debug("Settings clicked");
}
});
exitButton.getActor().addListener(new ClickListener() {
exitButton.addEventListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("Exit clicked");
log.debug("Exit clicked");
}
});
game.root.addActor(textLabel);
game.root.addActor(playButton.getActor());
game.root.addActor(loadButton.getActor());
game.root.addActor(settingsButton.getActor());
game.root.addActor(exitButton.getActor());
root.addActor(playButton.getActor());
root.addActor(loadButton.getActor());
root.addActor(settingsButton.getActor());
root.addActor(exitButton.getActor());
game.stage.addActor(root);
}
@Override
public void render(SpriteBatch batch) {
batch.draw(backgroundTexture, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
float targetTitleWidth = 300f;
float originalWidth = titleTexture.getWidth();
float originalHeight = titleTexture.getHeight();
@ -100,10 +90,5 @@ public class MainMenu extends Scene {
float titleX = (WINDOW_WIDTH - titleWidth) / 2f;
float titleY = WINDOW_HEIGHT * 0.58f;
batch.draw(titleTexture, titleX, titleY, titleWidth, titleHeight);
newGameLabel.draw(batch, 1.0f);
loadGameLabel.draw(batch, 1.0f);
settingsLabel.draw(batch, 1.0f);
quitGameLabel.draw(batch, 1.0f);
}
}

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@ -1,4 +1,4 @@
package org.vibecoders.moongazer.buttons;
package org.vibecoders.moongazer.ui;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.EventListener;
@ -14,11 +14,11 @@ public abstract class BaseButton {
actor.setPosition(x, y);
}
public void setSize(int width, int height) {
public void setSize(int width, int height) {
actor.setSize(width, height);
}
public void eventListener(EventListener eventListener) {
public void addEventListener(EventListener eventListener) {
actor.addListener(eventListener);
}
}

View File

@ -1,4 +1,4 @@
package org.vibecoders.moongazer.buttons;
package org.vibecoders.moongazer.ui;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;

View File

@ -1,4 +1,6 @@
package org.vibecoders.moongazer.buttons;
package org.vibecoders.moongazer.ui;
import org.vibecoders.moongazer.managers.Assets;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
@ -10,9 +12,10 @@ import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
public class MenuButton extends BaseButton {
private TextButton textButton;
private Texture buttonTexture;
public MenuButton(String text, BitmapFont font) {
Texture buttonTexture = new Texture(Gdx.files.internal("icons/MenuIcon.png"));
buttonTexture = Assets.getAsset("textures/ui/menu_button.png", Texture.class);
TextureRegionDrawable buttonDrawable = new TextureRegionDrawable(new TextureRegion(buttonTexture));
TextButton.TextButtonStyle style = new TextButton.TextButtonStyle();

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