chore(scene): remove abstract from dispose
Not all scenes need to have the custom dispose method.
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@ -4,5 +4,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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public abstract class Scene {
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public abstract class Scene {
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public abstract void render(SpriteBatch batch);
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public abstract void render(SpriteBatch batch);
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public abstract void dispose();
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public void dispose() {
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// Default implementation does nothing
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}
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}
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}
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