feat: add buttons files

This commit is contained in:
GiaQuang
2025-09-30 17:16:08 +07:00
parent f36fbb9c1e
commit 6e6a7ae32f
4 changed files with 80 additions and 31 deletions

View File

@ -0,0 +1,11 @@
package org.vibecoders.moongazer.buttons;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
public class IngameButton extends BaseButton {
private ImageButton imageButton;
public IngameButton() {
}
}

View File

@ -1,46 +1,31 @@
package org.vibecoders.moongazer.buttons;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
public class MenuButton extends BaseButton {
private TextButton textButton;
public MenuButton(String text, BitmapFont font) {
this(text, font, Color.WHITE, Color.YELLOW);
}
public MenuButton(String text, BitmapFont font, Color normalColor, Color hoverColor) {
Texture buttonTexture = new Texture(Gdx.files.internal("icons/MenuIcon.png"));
TextureRegionDrawable buttonDrawable = new TextureRegionDrawable(new TextureRegion(buttonTexture));
TextButton.TextButtonStyle style = new TextButton.TextButtonStyle();
style.font = font;
style.fontColor = normalColor;
style.overFontColor = hoverColor;
style.downFontColor = hoverColor;
style.fontColor = Color.BLACK;
style.overFontColor = Color.BLUE;
style.downFontColor = Color.BLUE;
// Transparent backgrounds
style.up = null;
style.down = null;
style.over = null;
style.checked = null;
style.up = buttonDrawable;
style.down = buttonDrawable;
style.over = buttonDrawable;
textButton = new TextButton(text, style);
// Add the text button as an actor to this button
this.actor = textButton;
}
public TextButton getTextButton() {
return textButton;
}
public void setText(String text) {
textButton.setText(text);
}
public String getText() {
return textButton.getText().toString();
}
}

View File

@ -2,8 +2,10 @@ package org.vibecoders.moongazer.scenes;
import static org.vibecoders.moongazer.Constants.*;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import org.vibecoders.moongazer.buttons.MenuButton;
import org.vibecoders.moongazer.managers.Assets;
import org.vibecoders.moongazer.Game;
@ -24,10 +26,61 @@ public class MainMenu extends Scene {
var font = Assets.getFont("ui", 24);
textLabel = new Label("Moongazer", new LabelStyle(font, Color.BLACK));
textLabel.setPosition(WINDOW_WIDTH / 2f - textLabel.getWidth() / 2f, WINDOW_HEIGHT / 2f - textLabel.getHeight() / 2f);
MenuButton playButton = new MenuButton("Play", font);
MenuButton loadButton = new MenuButton("Load", font);
MenuButton settingsButton = new MenuButton("Settings", font);
MenuButton exitButton = new MenuButton("Exit", font);
int buttonWidth = 220;
int buttonHeight = 65;
playButton.setSize(buttonWidth, buttonHeight);
loadButton.setSize(buttonWidth, buttonHeight);
settingsButton.setSize(buttonWidth, buttonHeight);
exitButton.setSize(buttonWidth, buttonHeight);
int centerX = WINDOW_WIDTH / 2 - buttonWidth / 2;
int startY = WINDOW_HEIGHT / 2 - buttonHeight / 2;
int buttonSpacing = 50;
playButton.setPosition(centerX, startY);
loadButton.setPosition(centerX, startY - buttonSpacing);
settingsButton.setPosition(centerX, startY - buttonSpacing * 2);
exitButton.setPosition(centerX, startY - buttonSpacing * 3);
playButton.getActor().addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("Play clicked");
}
});
loadButton.getActor().addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("Load clicked");
}
});
settingsButton.getActor().addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("Settings clicked");
}
});
exitButton.getActor().addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("Exit clicked");
}
});
game.root.addActor(textLabel);
MenuButton startButton = new MenuButton("Start", font);
startButton.getActor().setPosition(WINDOW_WIDTH / 2f, WINDOW_HEIGHT / 2f);
game.root.addActor(startButton.getActor());
game.root.addActor(playButton.getActor());
game.root.addActor(loadButton.getActor());
game.root.addActor(settingsButton.getActor());
game.root.addActor(exitButton.getActor());
}
/**
* Renders the main menu scene.
@ -35,7 +88,7 @@ public class MainMenu extends Scene {
*/
@Override
public void render(SpriteBatch batch) {
batch.draw(TEXTURE_BLACK, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
batch.draw(TEXTURE_WHITE, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
// Unneeded as using Scene2D Stage to render the label
// textLabel.draw(batch, 1.0f);
}

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