chore(engine): switch to libGDX

For real
This commit is contained in:
2025-09-29 20:42:10 +07:00
parent cfa487e99c
commit 0f6bbb5bc5
8 changed files with 97 additions and 27 deletions

View File

@ -0,0 +1,23 @@
package org.vibecoders.moongazer;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import static org.vibecoders.moongazer.Constants.*;
public class Main {
private static final Logger log = LoggerFactory.getLogger(Main.class);
public static void main(String[] args) {
Lwjgl3ApplicationConfiguration cfg = new Lwjgl3ApplicationConfiguration();
cfg.setTitle(WINDOW_TITLE);
cfg.setWindowedMode(WINDOW_WIDTH, WINDOW_HEIGHT);
cfg.useVsync(true);
cfg.setIdleFPS(10);
cfg.setWindowIcon("icons/logo.png");
log.info("Starting game client");
new Lwjgl3Application(new Game(), cfg);
}
}