chore(engine): switch to libGDX
For real
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23
app/src/main/java/org/vibecoders/moongazer/Main.java
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23
app/src/main/java/org/vibecoders/moongazer/Main.java
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package org.vibecoders.moongazer;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import static org.vibecoders.moongazer.Constants.*;
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public class Main {
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private static final Logger log = LoggerFactory.getLogger(Main.class);
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public static void main(String[] args) {
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Lwjgl3ApplicationConfiguration cfg = new Lwjgl3ApplicationConfiguration();
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cfg.setTitle(WINDOW_TITLE);
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cfg.setWindowedMode(WINDOW_WIDTH, WINDOW_HEIGHT);
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cfg.useVsync(true);
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cfg.setIdleFPS(10);
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cfg.setWindowIcon("icons/logo.png");
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log.info("Starting game client");
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new Lwjgl3Application(new Game(), cfg);
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}
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}
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